The Lays of the Thirteen Claws League - Session 88

    I have been slow in updating the blog. We have played two sessions since the last update. The following is from the session played on 2021/02/25. This is another sort-of-IC retrospective by Bert, the party's thief locksmith-turned-bard. Bert himself pulled a sicky, so that his player could try out a new character, Anubesia of Ultioch, for the fight with the lich. I give +1 character point (XP) for those players who submit a summary for me to post here on the blog. 

    The Lays of the Thirteen Claws League

Canto 7:

So, Bert lay in bed, fevered eyes streaming,
shivering, aching, fearing death’s rattle
with his open eyes he began dreaming,
of his brave colleagues and the battle -
where they may all be slaughtered like cattle 
he’d miss. He saw, before their exeunt,
they met a woman who didn’t prattle:
with her face cadaverous white this silent
armed woman looked serious and very, violent.

She was brought to them by Frere Warian
she walked into the inn and stood proud
(proud of looking like walking carrion?)
wrapped in black armour, bandages and shroud
black rose on black shield, with no word aloud.
Introductions have been much easier
than with this foreigner who’d not be cowed.
But, you’ll not forget her once you see her:
introducing Paladin Anubesia.

“She may help us”, the monk said, “Sirs, Madams,
she has skills that will be of use in this
case.”  She received their names, all but Adam’s:
he was not there.  The guards of the polis
arrived to take Hemmu: an injustice!
They took her solely as she was half-orc:
a crime committed had stoked prejudice –
Aesalor too had  been pulled in to talk.
Hemmu didn’t fit the bill, so they let her walk.

She was upset: they said she was too small
to be the criminal.  Adam was freed,
as well, when he was found to be too tall.
The guard captain had witnessed the foul deed:
a vanishing thief in her room, indeed,
had robbed from a box (still locked and intact!)
that held the thing they’d  required to succeed
in their dangerous mission when they attacked
the she-lich: the teleportation artefact. 

This theft really was a surprising twist:
their options were now becoming fewer
if it was a necromantic cultist
stole it, they’d have to speed to the sewer,
to frustrate the plans of the saboteur.
Before they breeched the portal to the stair
the new party member with her dour
face knelt down, and made the party aware
they should all fall down her and join her in righteous prayer.

In the cloacal stream they battled once more.
They were surprised from behind: Davin had
to blink away twice from a rushing score
of ghouls with sharp rotten talons and bad
teeth, but they just made Emberwood get mad,
his sharp iron flashed, and Aesalor now
unleashed lightning, and Yvor, armour clad,
gave cry: it was over.  With a bow
Davin declared that he’d killed as many as Miao.

Black as a corpse eye-socket, the ruin
lay before them, like a rotten rebuke
to life and goodness, as they all went in:
they were unopposed: by design or fluke?
Had the Lich-Marquessa withdrawn each mook
to defend her?  But as they descended
the foul air caused poor Emberwood to puke,
maybe now the place was just defended
with putrescence to stop the Lich being ended.

At the grate, that the time before was locked,
they paused, to rest and to gather their will.
It was now gaping open, they were shocked
to learn – was the undead fiend in there still?
Davin gave magick wards against evil:
they would all need shielding against the cons 
they would face while going in for the kill:
Miao, had, feeling the urge to “safe guard one’s,
love,” given Yvor a protective ring of bronze.

Beyond the grate was a thick magick mist
that neither party wizard could dispel
     nevertheless they stepped into the list
unable to see neither far nor well –
shoulder to shoulder they each could not tell
where their neighbour was in the misty toss.
There was the great risk in that blinding hell
of separation from each other: loss
of companions in that evil den of chaos.


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