DF House Rules


This page will collect the posts on house rules and options in effect for my Dungeon Fantasy game (DF Khoramandu Sea). See also
DF Setting Notes, for the posts that deal with non-mechanical details.

Campaign Options and House Rules
Additional Campaign Options and House Rules
Weapon Parries against Unarmed Attacks do Half Damage
DF Campaign Training Costs
DF Khoramandu Sea - Off-Template Training
Adding a bit of Randomness to GURPS / DF Initiative
Hirelings and Allies
Cost of Living, Status, and Wealth
DF Khoramandu Sea - Campaign Languages
Goblins and Hobgoblins as PCs
Parrying with Two-Handed Weapons

Update 2022-08-19: As the new DF Novices game will be set in the same world, it makes sense to largely keep the same rules above for the new campaign. Any new amendments will be added below.

DF Novices - Merging Weapon Skills
Telegraphic Attacks

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