DF Khoramandu Sea, Session 112

        This is a continuation of our playthrough of the published DF adventure Deep Night and the StarWe played a session on Tuesday this week. We have another tonight so I will be brief in order to get this posted. 

Session Date:    Tuesday 30 November 2021

Party roster:
Miao Miao, cat-folk swashbuckler, 525 points (PC)
Jenkins, human servant, 249 points (NPC Ally)
Father Warian, human priest, 261 points (NPC Ally)
Alacus, human slinger, ~62 points (NPC volunteer)
Sir Yvor Gryffyn, human knight, 450 points (PC)
Manuta, human sergeant, 177 points (NPC Ally)
Hemmu Gahrol, half-orc berserker (knight), 385 points (PC)
Adam Aesalor, half-orc wizard, 349 points (PC)

    We picked up with the fight where we had paused the previous session. The party made short work of the remaining zombies. The new humanoid monsters with two mouths* turned out to be more resilient (many of them standing and fighting through multiple death checks), but ultimately they were not much more than an inconvenience to the melee-focused PCs. They were sufficiently dangerous to the wizard Adam however.

    Having ended up on the wrong side of the front-line, the wizard got pursued and grabbed by one of the two-mouthed critters, and once grappled he was unable to break free and suffered bites from the huge maw in its torso. Adam (who was already wounded) was soon reduced to negative HP and had to make HT checks to remain conscious. Manuta and Sir Yvor came to his aid and the creature was soon dispatched. Warian healed Adam back to near-full HP with a touch of Faith Healing.

    With all the monsters killed, the party rested before dealing with the humour. Adam conjured a small campfire so they didn't freeze this time. 
The rested for an hour without interruption**. Jenkins shared what food the group had. 

    After they rested the party spent some time discussing how best to ignite the purple humour. In the end, Sir Yvor cracked open the column with his sword, and Adam threw a level 10 Fireball at it. The humour ignited, and the party ran out of the chamber. We ended the session there.

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* These creatures are new to the PCs, and the players don't know anything about them beyond the obvious qualities: humanoid shape; head with no facial features except a large toothy maw; another huge toothy mouth where the abdomen should be. They seem to locate the party members just fine without any visible eyes, ears, or nose.

** Atoep contains quite a variety of critters, however most of my wandering monster checks unfortunately come up empty.

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