Party roster

This is a list of party members past and present.

{EDIT: This blog post is now out of date, and I've instead created a specific Page for this roster, which will be easier to periodically update]

Current roster:
Miao Miao, cat-folk swashbuckler, 342 points (PC*)
- "Jenkins", human servant, 146 points (NPC Ally)
- Brother Warian, human monk (initiate), 171 points (NPC Ally)
Davin Emberwood, human wizard, 304 points (PC)
Llandor the Gray, wood-elf scout, 247 points (PC*)
Sir Yvor Gryffyn, human knight, 309 points (PC*)
Sister Miriam Suntemple, human cleric, 260 points (PC*)
Harrison "Happy" Badapple, halfling thief, 249 points (PC*)

Former members:
Aelsylvin, wood-elf iron mage, 273 points (retired)
Samar Alqatil, human holy warrior, 285 points (inactive*)
Aelin Rock-Talker, dwarf druid, 255 points (inactive*)
Zephyra, half-elf wizard, 249 points (inactive*)
Masha Deathfoot, human martial artist, 250 points (inactive*)
Argua, half-ogre barbarian, 250 points (inactive*)
Uncle Seamus, human wizard, 248 points (inactive*)
Torr, human boy, ?? points (unwilling "volunteer")
Jorri the Bow, human archer, ?? points (hireling)
Alacus, human slinger, ?? points (hireling)
Grimli son of Groin, dwarf crossbowman, ?? points (hireling, killed by collapsed ceiling, resurrected)

* denotes a pregenerated PC.

My rule is that any new player takes an unused pregen when joining. They can change later, but this is the best way to get playing as soon as possible. Most players are new to GURPS, and even if they aren't, they might only know 3rd edition, or have never played DF, or whatever. I find it's easier to insist on a pregen at the start across the board, for fairness. 

At some convenient point (usually between adventures), players who want can make their own character. As this requires heavy input from the GM, and as complexity in GURPS is somewhat front-loaded at chargen, I aim to avoid unnecessary effort of a player creating a PC which they are not going to want to keep playing. For the most part I thinks it's worked well. The most important benefit of pregens I think, especially for a game like DF, is the massive reduction in barrier to entry.

I should note that all of the pregenerated PCs listed above come with the GM Screen. Two (different) pregens are included as sample characters in the DFRPG box, but I would recommend any new GM to strongly consider the screen as a handy quick reference, as well as the convenience from having 15 (2 in the Adventurers book, plus 13 with the Screen) ready made PCs.

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