The Madness Dossier - Trial combats 5 and 6

      Here are a couple more of the test combats I did a while back, between a Sandman commando and a Scorpion-man from GURPS Horror: The Madness Dossier. Both were rather short. Test 6 was over in one turn!

    For the combats, I measured the distance but didn't use a battlemap as there were only 2 combatants and I wasn't using terrain as a complication. I started the combatants close enough to allow for both ranged and melee possibilities. I gave the Sandman the benefit of going first.

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SANDMAN commando vs Scorpion-man, Test 5

Setup: Sandman has Glock-17 pistol. Scorpion-man armed with machete and SMG. Open terrain. 10yds apart at start of combat, facing each other. Weapons drawn. Neither is surprised. Sandman goes first.

Sandman turn 1: Attack. Fires 3 rounds at the irruptor; steps back. 2 bullets on target. Scorpion-man fails to dodge; both rounds hit, pentrating the chitin. 2 wounds.

Irruptor turn 1: Move and Attack. Scorpion-man flies 11 yards to melee range, firing the SMG on full auto. Commando fails dodge; 3 rounds hit. Bullets hit the right arm, torso, and left arm. Limb hits are minor wounds; torso hit is stopped by the vest.

Sandman turn 2: Attack. Steps back; fires 3 rounds at the irruptor, point blank. All 3 on target, in spite of the shock penalty. Scorpion-man dodges; 2 rounds hit. Both penetrate. 2 wounds; 1 serious, 1 minor. 

Irruptor turn 2: All-out Attack (Determined). Steps forward; makes one deceptive swing to the neck. Commando retreats, but fails to dodge the chop. Machete causes very grievous wound. Commando passes death check, and knockdown/stun check.

Sandman turn 3: Fails unconsciousness check; collapses.


Fight over within 3 seconds. Irruptor wins.
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SANDMAN commando vs Scorpion-man, Test 6

Setup: Sandman has Glock-17 pistol. Scorpion-man armed with machete and SMG. Open terrain. 10yds apart at start of combat, facing each other. Weapons drawn. Neither is surprised. Sandman goes first.

Sandman turn 1: Attack. Fires 3 rounds at the irruptor; steps back. 3 bullets on target. Scorpion-man fails to dodge. All 3 hits penetrate. 1 minor, 2 serious wounds.

Irruptor turn 1: Fails unconsciousness check; collapses.


Fight over within 1 second. Sandman wins.

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