Ioscany hexmap work-in-progress

 The setting of our DF Khoramandu Sea campaign is using World of Jordoba by Matt Finch as its base. That book has a lovely world map by Glynn Seal, which really complements the text; both words and map are evocative but sparse in a way that I think lends itself to flexibility for whatever the GM wants to put in there to fill the gaps and make it their own. In fact, we originally started the campaign without a setting; just stringing adventures together, while I played around with a few background world ideas before I came across Jordoba and settled on that. The flip side of that flexibility though, is that there are more details that the GM has to decide for her/himself if they need them. This includes regional maps. I also wanted a hexmap to help measure (or at least eyeball) travel distances.

 I reinstalled my old copy of Hexographer 1 and got to work. It is a neat tool, but the UI is fiddly and I find that it takes some work to use. Hexographer 2 (AKA Worldographer) is available, but I haven't used the original enough yet to justify stumping up for the next version. 

 Using the scale on the aforementioned world map, we see that Ioscany is about 240 miles at its furthest points from west to east, and about 100 miles from its northenmost point to the sea. Not an especially large kingdom. A scale of 6 miles across per hex (edge to opposite edge) will fit quite well. Why six miles? Because of the convenience of calculating distance to/from side or vertex, if necessary. Over at Hydra's Grotto, Steamtunnel explains in detail. The map is still WIP and subject to change. Here is what we have of the baronies along the western border, where (almost) all the campaign has taken place so far:


 
 There is no mountain range on the Jordoba world map there, but its presence had already been established in the campaign, so I added a little one to suit our purposes. Besides, some of the mountain ranges on the world map are fantastically large, and their hills look like small mountains in their own right; a small local mountain range could easily have been overlooked at that scale. I changed the territorial border of Ioscany slightly from the world map to include the keep on the borderlands as that felt like the right place to put it, and trying to vague conincide with the smaller area map in the original B2 adventure. In the history of this campaign, the keep originally belonged to the neighbouring kingdom of Pyrrhon, and it was annexed by Ioscany after its neighbour collapsed.

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